Stay on the Screen (February 2016)
"Stay on the Screen" is a physics based Idle Game I created at Parsons School of Design in the Spring of 2016 using Unity 3D. The objective of the game is simple, make sure the ball stays on the screen. Rotate cups and move a goalie to make sure this happens.
Inspired by the classic Cup-and-Ball game, "Stay on the Screen" is my first attempt at a more original game concept. It's meant for a mobile game audience to be played in short gaming sessions on their phone. With this project, I challenged myself to conceive a unique gameplay mechanic and create a game around it.
Check out the game on GitHub: https://github.com/PFranklinM/Stay-on-the-Screen